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  2. List of video game publishers - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_publishers

    video game developer; acquired by Davidson & Associates in 1994, renamed from Silicon & Synapse; acquired by CUC International in 1996, which merged into Cendant in 1997 and was sold to Havas in 1998; acquired by Vivendi and become part of Vivendi Games group in 1998 merged into Activision Blizzard in 2008. Blue Ribbon. Doncaster, United Kingdom.

  3. Category:Canadian video game designers - Wikipedia

    en.wikipedia.org/wiki/Category:Canadian_video...

    H. Stephanie Harvey. Clint Hocking. Eric Holmes (video game designer) Alec Holowka. Casey Hudson.

  4. Chris Taylor (video game designer) - Wikipedia

    en.wikipedia.org/wiki/Chris_Taylor_(video_game...

    Chris Taylor was born in British Columbia and started in the video game industry in the late 1980s at Distinctive Software in Burnaby. His first game was Hardball II released in 1989. Taylor moved to Seattle, Washington in January 1996 when he joined Cavedog Entertainment as the designer and project leader for the real-time strategy video game ...

  5. Video games in Canada - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_Canada

    Ontario is the largest producer of video games in Canada, housing 31.8% of all game studios (10 of which are large companies) and has annual expenditures of $818.4 million. [17] Quebec is the second largest, with 31.1% of companies residing in the province (22 of which are large companies) and spends $2.3 billion annually. [17]

  6. EA Vancouver - Wikipedia

    en.wikipedia.org/wiki/EA_Vancouver

    EA Vancouver (formerly known as EA Burnaby, then EA Canada) is a Canadian video game developer located in Burnaby, British Columbia. The development studio opened as Distinctive Software in January 1983, and is also Electronic Arts 's largest and oldest studio. EA Vancouver employs approximately 1,300 people, and houses the world's largest ...

  7. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.

  8. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    v. t. e. Video game design is the process of designing the rules and content of video games in the pre-production stage [1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  9. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    Video games. Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation ...

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