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Santa Monica Studio. Santa Monica Studio is an American video game developer based in Los Angeles. A first-party studio for Sony Interactive Entertainment, it is best known for developing the God of War series. The studio was founded in 1999 by Allan Becker and was located in Santa Monica, California, until relocating to Playa Vista in 2014.
Terminator 2: Judgment Day (arcade game) Terminator 3: Rise of the Machines (video game) Terminator 3: The Redemption. Terminator 3: War of the Machines. The Terminator (DOS) Terminator Salvation (video game) The Terminator (Sega CD video game) The Terminator (Sega video game) The Terminator: Dawn of Fate.
Sony Interactive Entertainment LLC ( SIE) is a Japanese-American multinational video game and digital entertainment company and a subsidiary of Sony Group Corporation. Jointly established by two subsidiaries in 2016, it primarily operates the PlayStation brand of video game consoles and products. It is also the world's largest company in the ...
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Founded by one of Looking Glass Studios founders. Subsidiary of Zynga; closed in 2011. Acquired by Embracer Group in 2020. [ 18] Acquired by Electronic Arts in 2007 and closed in 2009. Acquired by Enad Global 7 in 2020. [ 3] Successor to Clover Studio, and founded by Shinji Mikami, Atsushi Inaba, and Hideki Kamiya .
8. Sports Complexes • Game & Entertainment Centers. Downtown. By trishakelley. I’m still learning and could only do the easiest routes but it was a great workout. You pay about $25 for a day plus $5... 5. Sky Zone Trampoline Park. 19.
Blizzard Entertainment (2002–2021) Title. Vice President of Blizzard Entertainment (formerly) Jeffrey Kaplan is an American video game designer and former vice president of Blizzard Entertainment, a position he held until he left the company in 2021. He designed elements of World of Warcraft and is the former lead director of Overwatch .
The game reproduces several iconic Los Angeles landmarks like the Hollywood Sign, depicted in-game as the Vinewood Sign. Los Angeles was extensively researched for the game. The team organised field research trips with tour guides and architectural historians, and captured around 250,000 photographs and many hours of video footage. [10]