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  2. Candy Crush Saga - Wikipedia

    en.wikipedia.org/wiki/Candy_Crush_Saga

    December 11, 2014. Windows Phone. September 6, 2012. Windows. July 29, 2015. Genre (s) Puzzle. Candy Crush Saga is a free-to-play tile-matching video game released by King on April 12, 2012, originally for Facebook; other versions for iOS, Android, Windows Phone, and Windows 10 followed. It is a variation of their browser game Candy Crush.

  3. List of games included with Windows - Wikipedia

    en.wikipedia.org/wiki/List_of_games_included...

    Several third party games, such as Candy Crush Saga and Disney Magic Kingdoms, have been included as advertisements on the Start menu in Windows 10, and may also be automatically installed by the operating system. Windows 11 includes the Xbox app, which allows users to access the PC Game Pass video game subscription service.

  4. King (company) - Wikipedia

    en.wikipedia.org/wiki/King_(company)

    King, also known as King Digital Entertainment, is a Swedish video game developer and publisher that specialises in social games.Headquartered in Stockholm and London, and incorporated as King.com Limited in St. Julian's, Malta, King rose to prominence after releasing the cross-platform title Candy Crush Saga in 2012.

  5. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  6. List of Android games - Wikipedia

    en.wikipedia.org/wiki/List_of_Android_games

    Candy Crush Saga: King: King tile-matching: 14 Dec 2012: Candy Crush Friends Saga: King: King tile-matching: 11 Oct 2018: Candy Crush Jelly Saga: King: King tile-matching: 6 Jan 2016: Candy Crush Soda Saga: King: King tile-matching: 20 Oct 2014: The Cave: Double Fine Productions: Sega: puzzle, platform, adventure: 2 Dec 2013: Chaos Rings III ...

  7. 2019 in video games - Wikipedia

    en.wikipedia.org/wiki/2019_in_video_games

    Financial performance. SuperData Research estimated that the video game industry grew 4% in 2019, reaching $120.1 billion in global revenues. SuperData stated the market was dominated by mobile games which made up $64.4 billion, with personal computer games at $29.6 billion and console games at $15.4 billion.

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