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  2. The ClueFinders - Wikipedia

    en.wikipedia.org/wiki/The_ClueFinders

    The mini-games consist of an obstacle course, category matching, a maze game, and a pinball game. In The ClueFinders Math Adventures, the game is set up similar to Clue in that the central goal of each round is to identify three variables—who stole the treasure, which treasure they took, and where they hid it—based on clues. Clues are ...

  3. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games. The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks ...

  4. The Learning Company - Wikipedia

    en.wikipedia.org/wiki/The_Learning_Company

    The Learning Company ( TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity tools. Its titles included the flagship series Reader Rabbit, for preschoolers through second graders ...

  5. Blaster Learning System - Wikipedia

    en.wikipedia.org/wiki/Blaster_Learning_System

    Math Blaster! 1983. The Blaster Learning System is an educational video game series created by Davidson & Associates and later published by JumpStart (formerly Knowledge Adventure) after the two companies were acquired and merged by CUC Software. The games primarily focused on mathematics, later expanding into language arts and science, and ...

  6. Seventh grade - Wikipedia

    en.wikipedia.org/wiki/Seventh_grade

    Seventh grade. Seventh grade (also 7th Grade or Grade 7) is the seventh year of formal or compulsory education. The seventh grade is typically the first, second or third year of middle school. In the United States, children in seventh grade are usually around 12–13 years old. Different terms and numbers are used in other parts of the world.

  7. 24 (puzzle) - Wikipedia

    en.wikipedia.org/wiki/24_(puzzle)

    The 24 puzzle is an arithmetical puzzle in which the objective is to find a way to manipulate four integers so that the end result is 24. For example, for the numbers 4, 7, 8, 8, a possible solution is . The problem has been played as a card game in Shanghai since the 1960s, [ 1] using playing cards. It has been known by other names, including ...

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