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  2. FarmVille - Wikipedia

    en.wikipedia.org/wiki/FarmVille

    FarmVille is a series of agriculture - simulation social network games developed and published by Zynga in 2009. [3] [4] It is similar to Happy Farm [5] and Farm Town. [6] [7] [8] Its gameplay involves various aspects of farmland management, such as plowing land, planting, growing, and harvesting crops, harvesting trees and raising livestock.

  3. FarmVille 2 Cheats and Tips Guide - AOL

    www.aol.com/news/2012-09-18-farmville-2-cheats...

    FarmVille 2 is Zynga's hit sequel that combines farming, community-building, and helping Facebook friends into one addictive package. There is a ton to know about FarmVille 2. So whether you're a ...

  4. FarmVille 2 Cheats and Tips: How to make it run like a prized ...

    www.aol.com/news/2012-09-10-farmville-2-cheats...

    Use the latest Adobe Flash Player. FarmVille 2 only runs on Adobe Flash Player 11 (or better). So, it's wise to update to the latest version of Flash on your computer. Do that by clicking on this ...

  5. Auto clicker - Wikipedia

    en.wikipedia.org/wiki/Auto_clicker

    An auto clicker is a type of software or macro that can be used to automate the clicking of a mouse on a computer screen element. [1] Some clickers can be triggered to repeat recorded input. Auto clickers can be as simple as a program that simulates mouse clicking. This type of auto clicker is fairly generic and will often work alongside any ...

  6. FarmVille 2: Grab your free goodies from the game's fan page

    www.aol.com/news/2012-09-05-farmville-2-fan-page...

    With the launch of FarmVille 2 on Facebook, we know it can be incredibly easy to get lost in the 3D graphics, planting new crops and crafting yummy goodies, but if you can tear yourself away from ...

  7. Cookie Clicker - Wikipedia

    en.wikipedia.org/wiki/Cookie_Clicker

    Cookie Clicker is a 2013 incremental game created by French programmer Julien "Orteil" Thiennot. The user initially clicks on a big cookie on the screen, earning a single cookie per click. They can then use their earned cookies to purchase assets such as "cursors" and other "buildings" that automatically produce cookies.

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