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Business. Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made. ( ISBN 978-0062651235) by Jason Schreier. Business & Legal Primer for Game Development. ( ISBN 1-58450-492-7) by Brian Green and S. Gregory Boyd. Changing the Game: How Video Games Are Transforming the Future of Business.
Oliver Bowden. ISBN 978-1945210280. Prequel novel to Assassin's Creed Origins. Assassin's Creed: Odyssey. Gordon Doherty. ISBN 978-1405939737. Ace Books. Novelization of Assassin's Creed Odyssey; follows the story of Kassandra, the female protagonist of the game. Assassin's Creed: The Ming Storm.
D. Diablo: The Sin War 1: Birthright. Diablo: The Sin War 2: Scales of the Serpent. Diablo: The Sin War 3: The Veiled Prophet. Danganronpa: Kirigiri. Dead Space: Martyr. Devil May Cry (novels) The Dig (video game) Douglas Adams's Starship Titanic: A Novel.
Book #1: Double Trouble. Nintendo gamebooks are novels based on video games created by Nintendo. The gamebooks feature characters and settings from the Super Mario and The Legend of Zelda franchises, in two series, Nintendo Adventure Books and You Decide on the Adventure .
Lone Wolf. Lone Wolf is a series currently consisting of 31 gamebooks, created by Joe Dever and initially illustrated (books 1–8) by Gary Chalk. Dever wrote the first 29 books of the series before his son Ben, with help from French author Vincent Lazzari, took over writing duty upon his father's death. The first book was published in July ...
960 p. ISBN. 978-0-7893-2090-2 [1] 1001 Video Games You Must Play Before You Die is a video game reference book first published in October 2010. [2] It consists of a list of video games released between 1970 and 2013, arranged chronologically by release date. [3] Each entry in the list is accompanied by a short essay written by a video game ...
BASIC Computer Games. Blue Wizard Is About To Die! The Book of Adventure Games. The Book of Games Volume 1. The Book of Games Volume 2. Boss Fight Books.
Trigger Happy is a book by Steven Poole, examining videogames in terms of their aesthetic appeal - what makes certain games more fun to play than others. It covers aspects such as the effective use of space and perspective in videogames, rewards and progression through games, the design of an appealing video game character and the debate over violence in games.