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Business. Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made. ( ISBN 978-0062651235) by Jason Schreier. Business & Legal Primer for Game Development. ( ISBN 1-58450-492-7) by Brian Green and S. Gregory Boyd. Changing the Game: How Video Games Are Transforming the Future of Business.
Oliver Bowden. ISBN 978-1945210280. Prequel novel to Assassin's Creed Origins. Assassin's Creed: Odyssey. Gordon Doherty. ISBN 978-1405939737. Ace Books. Novelization of Assassin's Creed Odyssey; follows the story of Kassandra, the female protagonist of the game. Assassin's Creed: The Ming Storm.
Publication place. United States. Pages. 624. ISBN. 0-7615-3643-4. OCLC. 47254175. The Ultimate History of Video Games is a 2001 non-fiction book by Steven L. Kent. Published initially by Prima Publishing and then by Three Rivers Press, [1] it is an updated version of the self-published The First Quarter: A 25-Year History of Video Games.
960 p. ISBN. 978-0-7893-2090-2 [1] 1001 Video Games You Must Play Before You Die is a video game reference book first published in October 2010. [2] It consists of a list of video games released between 1970 and 2013, arranged chronologically by release date. [3] Each entry in the list is accompanied by a short essay written by a video game ...
22. Trail of the Twister. June 29, 2010 (Windows, Mac) Nancy Drew #155: The Mystery in Tornado Alley. 23. Shadow at the Water's Edge. October 19, 2010 (Windows, Mac) Nancy Drew and Hardy Boys SuperMystery #13: Tour of Danger. Nancy Drew #56: The Thirteenth Pearl.
BASIC Computer Games. Blue Wizard Is About To Die! The Book of Adventure Games. The Book of Games Volume 1. The Book of Games Volume 2. Boss Fight Books.
D. Diablo: The Sin War 1: Birthright. Diablo: The Sin War 2: Scales of the Serpent. Diablo: The Sin War 3: The Veiled Prophet. Danganronpa: Kirigiri. Dead Space: Martyr. Devil May Cry (novels) The Dig (video game) Douglas Adams's Starship Titanic: A Novel.
How to Master the Video Games. How to Master the Video Games is a paperback book written by Tom Hirschfeld and published by Bantam Books in 1981. It is a guidebook exploring 30 of the most popular arcade games of its time. [1] Grame Mason writing for Eurogamer described it as "one of the first tips books" [2] while Scott Stilphen identified it ...