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  2. Board game development - Wikipedia

    en.wikipedia.org/wiki/Board_game_development

    Board game development is the entire process of creating, developing and producing a board game. It includes game design , product development , funding , marketing and promotion . [ 1 ] The process of board game design bears certain similarities to software design.

  3. Articulate! - Wikipedia

    en.wikipedia.org/wiki/Articulate!

    Articulate! is a board game from Drumond Park, for 4 to 20+ players aged 12 and up with original concept by Andrew Bryceson. [1] Articulate! players describe words from six different categories (Object, Nature, Random, Person, Action and World) to their team as quickly as possible. The teams move round the board based on the number of words ...

  4. Candy Land - Wikipedia

    en.wikipedia.org/wiki/Candy_Land

    Playing time. 30'. Chance. Complete. Age range. 3+. Candy Land (also known as Candyland) is a simple racing board game created by Eleanor Abbott and published by Milton Bradley in 1948. The game requires no reading and minimal counting skills, making it suitable for young children.

  5. Board game - Wikipedia

    en.wikipedia.org/wiki/Board_game

    The number of board games published by year (1944–2017), as listed on BoardGameGeek. Expansion sets for existing games are marked in orange. In the late 1990s, companies began producing more new games to serve a growing worldwide market. [29] [30] In the 2010s, several publications said board games were amid a new Golden Age or "renaissance".

  6. THE 10 BEST Houston Game & Entertainment Centers - Tripadvisor

    www.tripadvisor.com/Attractions-g56003...

    Game & Entertainment Centers. By kelliw949. Crow was our game master and was generous with hints when we needed them. 9. K1 Speed Houston. 43. Game & Entertainment Centers. By BoD624. The staff does a great job managing the track safely, yet letting people race fast.

  7. Scattergories - Wikipedia

    en.wikipedia.org/wiki/Scattergories

    Scattergories is a creative-thinking category-based party game originally published by Milton Bradley in 1988. The objective of the 2-to-6-player game is to score points by uniquely naming objects within a set of categories, given an initial letter, within a time limit. The game is based on a traditional game called "Categories".

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