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  2. TF2 Weapons - Mod Ideas - Nexus Mods Forums - The Nexus Forums

    forums.nexusmods.com/topic/9350313-tf2-weapons

    I think it would be pretty cool if somebody added TF2 weapons to FO3. I know some of them are hard to implement but they don't necessarily break the lore nor do all of them have to be added, I just think it would be nice and even a bit funny having TF2 arsenal in FO3 (maybe even in leveled lists ...

  3. TF2 Weapons - Mod Ideas - Nexus Mods Forums - The Nexus Forums

    forums.nexusmods.com/topic/263458-tf2-weapons

    I wanna see some tf2 weapons in the game, like:Big Kill (Spy revolver)Shortstop (Pepperbox gun)Sydney Sleeper (dart gun)Natascha (Heavy minigun (possibly damage legs))etc...

  4. TF2 Pyro mods - Mod Ideas - Nexus Mods Forums - The Nexus Forums

    forums.nexusmods.com/topic/6715282-tf2-pyro-mods

    I want a mod that adds the pyro weapons in FNV, Quite simple, but i dont think it wouold be easy, idk i dont make mods FlameThrower: same stats as regular flamerBackburner: Same stats as cleansing flame and same flameDegreaser: same stats as IncineratorDragon Fury: same stats as Heavy incinerator...

  5. Fix for weapon switch delay - Mod Ideas - Nexus Mods Forums

    forums.nexusmods.com/topic/5352255-fix-for-weapon-switch-delay

    Personally, I doubt this can be fixed by a mod. My own conclusion is that the delay is directly related to the way the game renders graphics. In my first playthrough, soon after release, I ran all sorts of HD texture mods including weapons ones (my rigs not the best, but it is pretty good - specs on my profile page- and installing HD graphics ...

  6. Classic Weapons form Morrowind - The Nexus Forums

    forums.nexusmods.com/topic/227109-classic-weapons-form-morrowind

    Posted August 11, 2010. I'm working on a Vvardenfell Glass mod which will have a familiar dirk and claymore in the arsenal. Here are some possible hits that came back from the search utility: Morrowind Daedric Crescent Blade. Cast when used - Morrowind memories - demon weapons. Armamentarium - Staffs.

  7. Mods not taking effect on new Skyrim SE game - The Nexus Forums

    forums.nexusmods.com/topic/13458157-mods-not-taking-effect-on-new-skyrim-se-game

    I am having some issues with my mods not taking effect /deploying into my Skyrim SE game after the recent update. Really need help. I am playing Skyrim SE and since the update all my mods don't work in the new game. I've tried purge and deploy, Disable and enable, reviewing ALL my mods and using ...

  8. Cant find 1stperson meshes... - Skyrim LE - Nexus Mods Forums

    forums.nexusmods.com/topic/581440-cant-find-1stperson-meshes

    The best way to know if somthing exist, is to use Ck and nifskoop Ironbow is shadertype 0, there is no use for _m.dss. To use reflection map it need to be set to shadertype 1 Some weapons and armor don't use 1stperson mesh.

  9. Skyrim PC Console Commands Equip Item? - The Nexus Forums

    forums.nexusmods.com/topic/1052671-skyrim-pc-console-commands-equip-item

    Can some one help me out with some console commands for Skyrim? i want to use a command to equip 2 weapons 1 to the left hand and 1 to the right hand how can i do that?

  10. How to followers determine what armor they should equip? - The...

    forums.nexusmods.com/topic/1035020-how-to-followers-determine-what-armor-they...

    JimCass98. Followers choose armor and weapons based on their damage and armor rating (except for the DB initiates, they go for quality rather than armor rating/weapon damage). However, you have to take account that followers specialize in either heavy armor or light armor (except most mages). So, if you give them, say elven armor, but they have ...

  11. Any tutorial on how to port Oblivion mods to Skyrim?

    forums.nexusmods.com/topic/490794-any-tutorial-on-how-to-port-oblivion-mods-to...

    Weapons are slightly easier, because of the lack of skinning work. So if you want to port stuff over, start with that, or make basic modifications to vanilla Skyrim armor.