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  2. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    A game creation system ( GCS) is a consumer-targeted game engine and a set of specialized design tools, and sometimes also a light scripting language, engineered for the rapid iteration of user-derived video games . Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game ...

  3. Glitch (Minnesota company) - Wikipedia

    en.wikipedia.org/wiki/Glitch_(Minnesota_company)

    GLITCH. Glitch SBC, stylized as GLITCH, is an American software and video game development company based in Minneapolis, Minnesota specializing in original titles, player insights and the publishing of indie games. GLITCH was founded in 2013 by Evva Karr and Nicolaas VanMeerten. Karr previously worked in publishing and strategic partnerships ...

  4. Glitch - Wikipedia

    en.wikipedia.org/wiki/Glitch

    Glitch. A glitch is a short-lived technical fault, such as a transient one that corrects itself, making it difficult to troubleshoot. The term is particularly common in the computing and electronics industries, in circuit bending, as well as among players of video games. More generally, all types of systems including human organizations and ...

  5. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source, Counter-Strike: Source, and Half-Life 2. It is most well-known for its usage by Valve, but the engine has been used both by small teams and individuals to create modifications of Valve games, [1] and other ...

  6. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    1. In games that encourage repeated playthrough s and match-based multiplayer games, the gameplay elements that are typically not part of the main game but can be invoked by the player to alter future playthroughs of the main game. 2. A dominant strategy or set of strategies, often in the context of a competitive game. metastory

  7. Glitch art - Wikipedia

    en.wikipedia.org/wiki/Glitch_art

    What is called "glitch art" typically means visual glitches, either in a still or moving image. It is made by either "capturing" an image of a glitch as it randomly happens, or more often by artists/designers manipulating their digital files, software or hardware to produce these "errors." Artists have posted a variety of tutorials online ...

  8. There Is No Game: Wrong Dimension - Wikipedia

    en.wikipedia.org/wiki/There_Is_No_Game:_Wrong...

    Next, they go into Legend of the Secret, a top-down adventure game. After completing this, Mr Glitch appears and traps Game and the User by modding Legend of the Secret into a free-to-play incremental game filled with loot boxes. After completing that, Game and the User are transported into the end credits, where Mr Glitch is trapped; upon ...

  9. Pie in the Sky (game engine) - Wikipedia

    en.wikipedia.org/wiki/Pie_in_the_Sky_(game_engine)

    Pie in the Sky is a 2.5D and 3D first-person shooter engine most popular in the mid-to-late 1990s by Pie in the Sky Software, also known as Power 3D and the 3D Game Creation or 3D Game Creation System engine. The engine was used in two games by the company as well as many other independent games and amateur projects after it was turned into a ...