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  2. Pie in the Sky (game engine) - Wikipedia

    en.wikipedia.org/wiki/Pie_in_the_Sky_(game_engine)

    Pie in the Sky is a 2.5D and 3D first-person shooter engine most popular in the mid-to-late 1990s by Pie in the Sky Software, also known as Power 3D and the 3D Game Creation or 3D Game Creation System engine. The engine was used in two games by the company as well as many other independent games and amateur projects after it was turned into a ...

  3. Camcorder - Wikipedia

    en.wikipedia.org/wiki/Camcorder

    Tapeless. A tapeless camcorder is a camcorder that does not use video tape for the digital recording of video productions as 20th century ones did. Tapeless camcorders record video as digital computer files onto data storage devices such as optical discs, hard disk drives and solid-state flash memory cards.

  4. Virtual camera system - Wikipedia

    en.wikipedia.org/wiki/Virtual_camera_system

    v. t. e. In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required.

  5. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    A game creation system ( GCS) is a consumer-targeted game engine and a set of specialized design tools, and sometimes also a light scripting language, engineered for the rapid iteration of user-derived video games . Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game ...

  6. Sony camcorders - Wikipedia

    en.wikipedia.org/wiki/Sony_camcorders

    The Sony HVR-Z7 and HVR-S270 video cameras, introduced in early 2008, were the first 3 CMOS sensor HDV camcorder that records on tape and/or CF card. In previous prosumer models, Sony released model pairs that shared the same optics and sensors, such as the VX2000/PD150, VX2100/PD170, Z1/FX1, and V1/FX7; where the VX/FX was the consumer version ...

  7. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    3D rendering engine used by several games OHRRPGCE: FreeBASIC: HamsterSpeak Yes 2D Windows, macOS, Linux, Android: GPL-2.0-or-later: Role-playing game creation system; use of scripting is optional ONScripter: NScripter: NScripter: Yes 2D Windows, macOS, Linux, Dreamcast, PSP, iOS: Narcissu, Saya no Uta, Tsukihime: GPL-2.0-or-later

  8. List of stereoscopic video games - Wikipedia

    en.wikipedia.org/wiki/List_of_stereoscopic_video...

    3-D Thunder Ceptor II. Arcade. 1986. Developed by Namco, the stereoscopic 3-D image is generated using LCD shutter glasses, which is enhanced by a fresnel lens placed between the video screen and shutter glasses, giving the impression of large 3-D images coming near the player. It was one of several stereoscopic 3-D arcade games at the time ...

  9. Freescape - Wikipedia

    en.wikipedia.org/wiki/Freescape

    Developed in-house by Incentive Software, Freescape is considered to be one of the first proprietary 3D engines to be used in video games, although the engine was not used commercially outside of Incentive's own titles. [3] The project was originally thought to be so ambitious that according to Incentive designer Ian Andrew, the company ...

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