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  2. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    A game creation system ( GCS) is a consumer-targeted game engine and a set of specialized design tools, and sometimes also a light scripting language, engineered for the rapid iteration of user-derived video games . Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game ...

  3. Game design document - Wikipedia

    en.wikipedia.org/wiki/Game_design_document

    An example table of contents of a GDD. A game design document (often abbreviated GDD) is a highly descriptive living software design document of the design for a video game. A GDD is created and edited by the development team and it is primarily used in the video game industry to organize efforts within a development team.

  4. Template:Video game engines - Wikipedia

    en.wikipedia.org/wiki/Template:Video_game_engines

    Editors can experiment in this template's sandbox ( edit | diff) and testcases ( create) pages. Subpages of this template. Categories: Video game engine templates. Software navigational boxes.

  5. Category:Video game development companies - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game...

    Pages in category "Video game development companies" The following 200 pages are in this category, out of approximately 1,669 total. This list may not reflect recent changes .

  6. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    Video game modding (short for "modification") is the process of alteration by players or fans of one or more aspects of a video game, such as how it looks or behaves, and is a sub-discipline of general modding. Mods may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game.

  7. Template talk:Video game engines - Wikipedia

    en.wikipedia.org/wiki/Template_talk:Video_game...

    game editor: software to create the game levels and other game elements can be distinct such as e.g. GtkRadiant or heavily interwoven with the game engine. Software such as CryEngine, that can be licensed, is much more than just a game engine. It is rather a software suite, that includes most of the above mentioned software and more.

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