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  2. Candy Crush Saga - Wikipedia

    en.wikipedia.org/wiki/Candy_Crush_Saga

    2012 video game Candy Crush Saga Developer(s) King Publisher(s) King Platform(s) App Store Google Play Windows Phone Store Windows macOS Linux Release Browser April 12, 2012 iOS November 14, 2012 Android December 14, 2012 Fire OS December 11, 2014 Windows Phone September 6, 2012 Windows July 29, 2015 Genre(s) Puzzle Candy Crush Saga is a free-to-play tile-matching video game released by King ...

  3. King (company) - Wikipedia

    en.wikipedia.org/wiki/King_(company)

    King, also known as King Digital Entertainment, is a Swedish video game developer and publisher that specialises in social games.Headquartered in Stockholm and London, and incorporated as King.com Limited in St. Julian's, Malta, King rose to prominence after releasing the cross-platform title Candy Crush Saga in 2012.

  4. List of Android games - Wikipedia

    en.wikipedia.org/wiki/List_of_Android_games

    Candy Crush Saga: King: King tile-matching: 14 Dec 2012: Candy Crush Friends Saga: King: King tile-matching: 11 Oct 2018: Candy Crush Jelly Saga: King: King tile-matching: 6 Jan 2016: Candy Crush Soda Saga: King: King tile-matching: 20 Oct 2014: The Cave: Double Fine Productions: Sega: puzzle, platform, adventure: 2 Dec 2013: Chaos Rings III ...

  5. Candy Crush Saga: Played By Every Seventh Person In ... - AOL

    www.aol.com/news/2013-03-06-candy-crush-saga...

    However, Candy Crush Saga remains in the Top 10 Grossing in most major markets, if that's a helpful indication of the popularity of the game's in-app purchases. 2 Which is more successful?

  6. King.com goes for social gamers' sweet tooth with Candy Crush ...

    www.aol.com/2012/04/12/candy-crush-saga-facebook

    Candy Crush Saga is actually a social version of a game that already exists on King.com proper, but with a new lot of social features that demand it be on Facebook. For instance, as players match ...

  7. History of mobile games - Wikipedia

    en.wikipedia.org/wiki/History_of_mobile_games

    These games followed the established freemium models from Candy Crush Saga and Puzzle & Dragons, using a mix of advertising and in-app purchases for revenue generation. Chinese publishers and developers, though limited by the type of content that they can release within the country due to the government's oversight of the media, were able to ...

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