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Construct Classic is the first major version of the Construct engine. Unlike its successors, it is a free and open source game engine using DirectX. Originally developed by a group of students, [23] it was first released on October 27, 2007, as version 0.8. [24] The most recent release is r2, released on February 5, 2012. [25]
Moodle – Free and open-source learning management system. OLAT – Web-based Learning Content Management System. Omeka – Content management system for online digital collections. openSIS – Web-based Student Information and School Management system. Sakai Project – Web-based learning management system.
Game engines are tools available to implement video games without building everything from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.
Torque 2D, originally Torque Game Builder, is a game engine designed for 2D games and based on the Torque Game Engine. [25] It was first released in 2006, in a standard and a pro version, with the professional version including the source code. [25] Torque 2D started as Torque Game Builder because the ultimate goal was to make it a game-making ...
AutoCAD is a 2D and 3D computer-aided design (CAD) software application developed by Autodesk. [1] It was first released in December 1982 for the CP/M and IBM PC platforms as a desktop app running on microcomputers with internal graphics controllers. [2]
LibreCAD. LibreCAD is a computer-aided design (CAD) application for 2D design. It is free and open-source, and available for Unix / Linux, macOS, and Windows operating systems. [ 2][ 3] Most of the interface and handle concepts are analogous to AutoCAD, making it easier to use for users with experience in this type of commercial CAD application.
Download QR code; Wikidata item; Print/export Download as PDF; Printable version; In other projects ... List of 3D animation software; List of 2D graphics software;
An initial set of fractal based programs were developed by Ken Musgrave (who later created MojoWorld) a student of Benoît Mandelbrot, and extended by Eric Wenger. Wenger later met and worked with software artist Kai Krause to design a basic user interface. The first commercial version, Bryce 1.0, appeared in 1994 for the Macintosh .