Search results
Results from the 24/7 Vacations Content Network
FMOD Studio low-level API - A programmer API that stands alone, with a simple interface for playing sound files, adding special effects and performing 3D sound. Legacy products include: FMOD Ex - The sound playback and mixing engine. FMOD Designer 2010 - An audio designer tool used for authoring complex sound events and music for playback.
FluidSynth, formerly named iiwusynth, is a free open source software synthesizer which converts MIDI note data into an audio signal using SoundFont technology without need for a SoundFont-compatible soundcard. FluidSynth can act as a virtual MIDI device, able to receive MIDI data from any program and transform it into audio on-the-fly.
Website. www .audiokinetic .com. Wwise ( Wave Works Interactive Sound Engine) is Audiokinetic 's software for interactive media and video games, available for free to non-commercial users [2] [3] and under license for commercial video game developers. It features an audio authoring tool and a cross-platform sound engine.
June 14, 2010. Genre (s) Combat flight simulator. Third-person shooter. Mode (s) Single player, multiplayer. DogFighter is an action aerial combat video game for Microsoft Windows. [1] [2] Developed by independent video game developer [3] [4] Dark Water Studios based in Derry, Northern Ireland, [5] DogFighter is digitally distributed through ...
Scaleform GFx is a discontinued game development middleware package, a vector graphics rendering engine used to display Adobe Flash -based user interfaces and HUDs for video games. [6] In March 2011, Autodesk acquired Scaleform Corporation [7] and Scaleform GFx became part of the Autodesk Gameware line of middleware.
AJ Fabino. July 15, 2024 at 7:30 AM. America Set For 50-Year Apartment Boom, Housing Economist Jay Parsons Says. Amid a persistent housing shortage, the U.S. is seeing an unexpected surge in ...
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs such as a level editor. [1] The "engine" terminology is akin to the term "software engine" used more widely in the software industry . Game engine can also refer to the development software ...
Adaptive Transform Acoustic Coding ( ATRAC) is a family of proprietary audio compression algorithms developed by Sony. MiniDisc was the first commercial product to incorporate ATRAC, in 1992. ATRAC allowed a relatively small disc like MiniDisc to have the same running time as CD while storing audio information with minimal perceptible loss in ...