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A pet-raising simulation (sometimes called virtual pets or digital pets [1]) is a video game that focuses on the care, raising, breeding or exhibition of simulated animals. These games are software implementations of digital pets. Such games are described as a sub-class of life simulation game.
An entry in the Pet Simulator series, Pet Simulator X sparked controversy among the Roblox community when the developers, BIG Games, integrated non-fungible tokens into the game, the first ever instance of such on the platform. [76] [non-primary source needed] [77] The game has been played over 5 billion times as of January 2023. [78]
Subgenres. History. v. t. e. A virtual pet (also known as a digital pet, artificial pet, [ 1] or pet-raising simulation) is a type of artificial human companion. They are usually kept for companionship or enjoyment, or as an alternative to a real pet . Digital pets have no concrete physical form other than the hardware they run on.
Petz (Dogz and Catz) is a series of single-player video games dating back to 1995, in which the player can adopt, raise, care for and breed their own virtual pets.The original Petz has sold over 1.5 million copies worldwide [3] and the brand has grown to over 22 million copies since coming under Ubisoft.
The social gaming world on Facebook just got a little bit bigger, as Zynga launches PetVille, a new pet simulation game where you're tasked with creating and raising a pet, while earning coins as ...
The minds behind our favorite Facebook time sinks, FarmVille and FishVille, have ventured into new territory this week, releasing a new pet simulation game, PetVille. We were immediately impressed ...
Petz: Dogz 2 and Petz: Catz 2 on DS is a virtual pet game in some ways, but unlike the other platform versions, these versions are quite different. They are released in the US under those titles, whereas they're called Dogz 2 and Catz 2 in the UK. In the dog version, the player can choose one of 11 breeds per game, but cannot give the pet an ...
As of 2017, the domestic cat was the second most popular pet in the United States, with 95.6 million cats owned [202] [203] and around 42 million households owning at least one cat. [204] In the United Kingdom, 26% of adults have a cat, with an estimated population of 10.9 million pet cats as of 2020.