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The protection of intellectual property (IP) of video games through copyright, patents, and trademarks, shares similar issues with the copyrightability of software as a relatively new area of IP law. The video game industry itself is built on the nature of reusing game concepts from prior games to create new gameplay styles but bounded by ...
A licensed game is a video game developed as a tie-in for a franchise in a different media format, such as a book, film or television show. Like other types of tie-ins, they are generally intended as a form of cross-promotion in order to generate additional revenue and visibility. The poor quality of licensed games, which were rushed to meet ...
An end-user license agreement or EULA ( / ˈjuːlə /) is a legal contract between a software supplier and a customer or end-user. The practice of selling licenses to rather than copies of software predates the recognition of software copyright, which has been recognized since the 1970s in the United States. Initially, EULAs were often printed ...
Open Game License. The Open Game License ( OGL) is a public copyright license by Wizards of the Coast that may be used by tabletop role-playing game developers to grant permission to modify, copy, and redistribute some of the content designed for their games, notably game mechanics.
British competition regulators opened a new investigation Tuesday into Microsoft's revamped bid to buy video game maker Activision Blizzard, representing the last major hurdle to closing one of ...
This is a list of notable open-source video games. Open-source video games are assembled from and are themselves open-source software, including public domain games with public domain source code. This list also includes games in which the engine is open-source but other data (such as art and music) is under a more restrictive license.
Digital rights management ( DRM) is the management of legal access to digital content. Various tools or technological protection measures ( TPM ), [ 1] such as access control technologies, can restrict the use of proprietary hardware and copyrighted works. [ 2] DRM technologies govern the use, modification and distribution of copyrighted works ...
A subunit of a player's turn. For example, a game may allow an action to occur only so long as the player has sufficient 'action points' to complete the action. [8] [9] action role-playing game (ARPG) A genre of role-playing video game where battle actions are performed in real-time instead of a turn-based mechanic.